![]() ![]() (a) a Light Crossbow and 20 bolts or (b) any simple weapon.(a) Scale Mail, (b) Leather Armor, or (c) Chain Mail (if proficient).(a) a mace or (b) a Warhammer (if proficient). ![]() Starting EquipmentYou start with the following items, plus anything provided by your Background. Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion Starting ProficienciesYou are proficient with the following items, in addition to any Proficiencies provided by your race or Background.Īrmor: Light Armor, Medium Armor, Shields Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Cleric level after 1st Hit Points at 1st Level: 8 + your Constitution modifier ![]() Hit Points Hit Dice: 1d8 per Cleric level As a Cleric, you gain the following Class Features. ![]()
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